Write for GamerGrid

Share what you have learned. We welcome practical, experience-based articles for people who play, build and care about games—from your first outline to the final edit.

About GamerGrid

GamerGrid covers video games, PC hardware and the people who make and play games. We welcome practical, experience-based articles for PC, PlayStation, Xbox and Nintendo players, as well as developers and creators working in gaming.

Write for a knowledgeable peer. Skip textbook definitions, explain the problem you encountered and get to the part that helps someone play, build or understand something better.

Why write for us

  • Reach. Share your experience with readers interested in gaming and hardware. Newsletter and social promotion are considered by the editorial team; audience size and distribution are not guaranteed.
  • Credit. Accepted articles include your byline and a short contributor bio. Include a photo you have permission to use and a relevant website or portfolio link.
  • Editorial support. We can work with you on the angle, outline and revisions so the finished article is clear and useful.
  • Payment. Any commissioned contributor fee and payment schedule must be agreed in writing before work starts. Sponsored placement fees are charges to advertisers, not payments to writers.
  • A first step. You do not need a publishing history. A useful idea, first-hand experience and a clear outline are a good place to start.

What we publish

We look for articles written by people who do the work, for people who want to learn from it. Aim for 1,200–2,500 words unless the editor agrees that your topic needs a different length.

  • Tutorials. Walk readers through a real task, such as configuring accessible controls, building a game prototype or troubleshooting a PC gaming issue.
  • Opinion pieces. Make a clear argument about gaming or the industry, supported by evidence and your own experience.
  • In-depth guides. Create a well-organized reference that helps readers solve a specific problem. Explain what you tested and the limits of your advice.
  • Case studies. Tell us what worked, what failed and what you would change in a game-development, community or hardware project.
  • Process and workflow tips. Share the habits, templates and systems that make game development, content creation or community management easier.
  • Success stories. Explain how a strategy, tool or change improved your project. Mention your company or product only when it helps explain the lesson, and disclose your connection.
  • An unexpected idea. Pitch something useful, original and rooted in your experience. A strong angle matters more than fitting a familiar format.

What we do not publish

We turn down submissions that do not meet our editorial standards, including:

  • Ghostwritten articles attributed to a CEO, brand or unnamed team member. The named contributor should be responsible for the work and available for editorial questions.
  • Content marketing in disguise, keyword-stuffed copy, promotional product reviews or articles built around unnecessary product links.
  • Press releases, generic listicles or unsupported claims presented as original reporting.
  • Work already published elsewhere, in full or in substantial part, or work copied from another creator.
  • Mostly AI-generated writing without first-hand experience, fabricated quotes, invented benchmarks or screenshots presented without permission.
  • Uncommissioned best-product roundups, scored reviews or head-to-head comparisons. Discuss these formats with an editor before drafting so the testing method and independence can be reviewed.

What makes a great contributor

  • You have done the thing. Write from first-hand experience. Keep notes, sources and examples that an editor can check.
  • You have a voice. Sound like a person talking to another person. Explain your decisions without corporate language or exaggerated claims.
  • You are practical. Each section should leave the reader with something useful to try, check or understand.
  • You are open to feedback. Be ready to clarify your reasoning, revisit a source and revise the draft with your editor.

How to pitch

Send an outline rather than writing a full article first. A pitch is the easiest point to reshape an idea. Share a viewable document with a 200–300 word outline and include these four things:

  • 1. Audience. Who is the article for, and what experience level does it assume?
  • 2. Takeaway. What will readers be able to do or understand after reading it?
  • 3. Why you. What makes you the right person to cover this topic? Link to relevant work, previous writing or a portfolio.
  • 4. Outline. List the main headings and add a line or two explaining what each section covers. Mention any screenshots, measurements or examples you can provide.

What happens next

Review time depends on editorial capacity and the amount of fact-checking needed. A response date, drafting deadline and publication schedule are agreed directly with the team; submitting a pitch does not guarantee acceptance or publication.

  • 1. Review. The team considers the audience fit, originality and supporting evidence. Not every submission can be accepted.
  • 2. Outline approval. If the idea fits, an editor may suggest a different angle, structure or scope before you start writing.
  • 3. Drafting. Agree on a deadline and any commissioning terms. Let the editor know early if your availability changes.
  • 4. Editing. Work through feedback and revisions together, including source checks, image permissions and disclosures.
  • 5. Publishing and promotion. An approved article is scheduled with its byline and any required sponsorship disclosure. Promotion depends on editorial suitability and available channels.

What we ask of you

  • Submit original work written for GamerGrid and tell us if you are pitching the same idea elsewhere.
  • Work with your editor, respond to feedback and flag any factual uncertainty before publication.
  • Agree on a delivery date and tell us promptly if it changes.
  • Follow our editorial and publishing policy, particularly when writing about your employer, products or business partners.
  • Disclose affiliations, sponsorships, review samples and other conflicts of interest. Supply sources and permissions for quoted material, images and data.

Quick writing tips

  • Open with the problem, not a long introduction.
  • Use real examples, screenshots, code or measurements from your own work. For performance tests, include the hardware, settings, game version and testing method.
  • Explain your reasoning, including what did not work and where results may differ.
  • Use clear headings and short paragraphs so readers can scan the article.
  • Finish with next steps the reader can act on.

Frequently asked questions

Do I need writing experience?

No. You need a useful idea, relevant experience and a clear outline. Editorial feedback can help you turn that outline into an article.

Can I link to my company or portfolio?

Yes, in your bio and where a link helps the reader. Disclose your connection. Unnecessary promotional links may be removed, and paid placement links must be marked as sponsored.

Can I republish my article on my own blog later?

Ask your editor before republishing. Any waiting period, attribution and canonical link back to GamerGrid must be agreed in writing.

What if my pitch is rejected?

You are welcome to pitch again with a different topic or angle. A rejection does not prevent you from contributing in the future.

Are contributors paid, or do contributors pay?

Sponsored placement fees are paid by the advertiser or submitting partner. Any separate commissioned writing fee must be agreed with the editor before work begins. Sending an enquiry does not arrange a contributor payment or guarantee publication.

Contact the editorial team

Tell us what you have learned and why it matters to other players or creators. Start with an outline, and include the experience that makes the idea yours.

bilal.azeemlab@gmail.com

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